﻿//
// The MIT License (MIT)
//
// Copyright (C) 2012 Gary McNickle
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal 
// in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
// copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System.Collections.Generic;
using System.Windows;

namespace Plugins.AccountManager
{
   /// <summary>
   /// Interaction logic for SelectCharacterDlg.xaml
   /// </summary>
   public partial class SelectCharacterDlg : Window
   {
      public EVE.Net.APIKeyInfo.Character SelectedCharacter { get; set; }

      public SelectCharacterDlg()
         : this(null) { }

      public SelectCharacterDlg(List<EVE.Net.APIKeyInfo.Character> characters)
      {
         InitializeComponent();

         Owner = Application.Current.MainWindow;
         Stuff.DataContext = characters;
      }

      private void onOk(object sender, RoutedEventArgs e)
      {
         if (SelectedCharacter == null)
            SelectedCharacter = Stuff.SelectedItem as EVE.Net.APIKeyInfo.Character;

         DialogResult = true;
         Close();
      }
   }
}
